Our Past Games and Robots

2024

Teams in 2024 were challenged to create a robot that could play notes in the speaker or amp to earn points. At the end of the game robots had to climb onto the stage and place a note in the trap on the stage. 

Consequences of Industrialization or CONNIE for short is our teams first ever swerve bot. CONNIE can efficiently swerve and quickly swerve to dodge opponents, pick up notes and score. Using the robotics climber to ascend on the chain, the robot will use its dunk arm to efficaciously score a note in the trap.  

2023

Teams in 2023 were challenged to build a robot that could place cones and cubes on varying levels of platforms and be able to balance on a charge station with other robots

 

 

Armstrong can effectively score one game piece, go over the charged station and back, and enable it. Using its Multipurpose Arm, Armstrong can effectively carry and score both types of game pieces on all three levels  

 

 

2022

Teams in 2022 were challenged to create a robot that could shoot cargo into either a lower bin or upper bin for points and be able to climb up and traverse up to 4 metal bars

We named this year's robot "Juan" because it looked like the numeral "1" in profile. It's autonomous routines from could shoot from every position. Two intakes allowed multiple shots and it could climb to the middle rung.

2021

Due to Covid-19 restrictions FIRST issued virtual "Innovation Challenges" for teams to develop solutions for.  

We designed a FRC competition game scenario, "Mining Mayhem," as well as an app to help young people develop healthy habits. 

2020

Teams in 2020 were challenged to create a robot which could accurately shoot power cells into designated ports as well as traverse the playing field and even suspend themselves from a swinging metal bar for bonus points!

Our robot was named "Karen" after our dedicated SMT Magnet wing clerk at Skyview. It was able to not only deposit power cells in all three ports, but also hang from the final bar! Our  12th year of competition was cut short by Covid19 precautions after just two competitive events.  

2019

Teams in 2019 were required to score points by placing cargo into  ports on the sides of spaceships and then seal them up with hatches before climbing a podium at the end of the match.

Our robot was named “StormX" (Elon Musk be praised) and it was capable of placing cargo in almost any hatch on the playing field as well as being able to reach the highest point on the podium. This was the StormBots 11th year of competing and our 2nd year at the world championships!

2018

Teams are required to place power cubes on scales and switches to gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in the game. At the end of the game, robots can climb the tower to defeat the boss.

Our robot was named “Zeus” and it was capable of placing power cubes in the switch, scale, and vault. This was our 10th season and we competed in five competitions, winning two! This was the first year that the StormBots qualified for the World Championships! 

2017

Teams are required to shoot fuel into a boiler to generate steam for the airship in the middle of the field. Each alliance has one airship, to be loaded with plastic gears from the field. As the match ends, robots can climb and hang on to ropes attached to the airship for bonus points.

This was our first powder-coated robot and it was blue, so we named it “Blue Thunder.” It was able to intake and shoot fuel with a turreted shooter, as well as gather gears from the human player station to place in the airship. We earned the Team Spirit, Excellence in Engineering, Safety, and Industrial Design Awards during the three events we entered. Blue Thunder’s name became the new team cheer during :“I say BLUE, you say THUNDER!”

2016

Teams are required to breach the opponents’ defenses, known as outer work, as well as capturing their tower by first firing boulders at it, and then scaling the tower using a rung on the tower wall.

Our robot was named “Yertle” and it was able to consistently cross all of the defenses and pick up and shoot boulders. This was the first year we used belts instead of chains on the robot. We won our second blue banner at the Philomath. We attended three district events, earning both the Industrial Safety and Quality Awards twice.

2015

Teams are required to pick up and stack totes on scoring platforms, put litter inside recycling containers, and place the containers on top of stacks of totes to score points. Alliances could pool their totes and stack them on a step dividing the field to gain twenty points. Human players threw the pool noodles across the field to gain points.

We named our robot “Stormageddon.” It was able to manipulate both totes and recycle cans with pool noodles placed by the human player. At the Oregon City District event we ranked 22nd, 14th at the Mount Vernon District and were an alliance captain. At the Philomath District event we earned our second Entrepreneurship Award and ranked 6th.

2014

Teams are required to get the scoring elements into the scoring areas located on the far end of the field. Throwing the ball over the truss will add points, as will having an alliance partner catch it.

Our robot that year was named “Cora” and known for two T-pex panels (like Star Wars TIE fighter wings) used for defense. Cora was also able to shoot yoga balls over the truss and into the high goal. We won our first competition ever and a coveted blue banner at the Oregon State University competition. We also earned Team Spirit, Quality, and two Industrial Safety Awards.

2013

Teams are required to launch disks into goals on the opposite sides of the field. At the end of the match, robots can climb the pyramids located on the field, earning points based on how high they climb.

We named the robot “Stanley” due to the use of a tape measure as part of the climbing mechanism. Stanley was able to collect frisbees from the human player station and shoot them into the high goal. Fun Fact: The tape measure wasn’t actually a Stanley brand. We attended the Autodesk Oregon Regional and the Central Washington Regional and earned the Industrial Safety Award and the Team Spirit Award.

2012

Robots must shoot basketballs into hoops on the opposing alliance’s side. At the end of the match, robots must balance the alliance bridges in the center of the field.

We competed in both the Seattle Olympic and Autodesk Oregon Regionals. At the Oregon Regional, we ranked 44th. At the Seattle Olympic Regional we fared better, earning our first  Entrepreneurship Award and making it to semi-finals as the 12th-ranked robot.

2011

Celebrating the 20th season of FRC, robots had to collect and place inflated FIRST logos on racks to gain points. In the endgame, robots deploy minibots to climb a tower. The title commemorates the artist Jack Kamen, who designed the original FIRST logo.

We competed in two regional competitions for the first time: the Seattle Olympic and Autodesk Oregon Regionals. We ranked 36th at the Seattle Regional. At the Oregon Regional we ranked 18th and were selected to compete in the semi-final rounds.

2010

“GGGOOOAAALLLL!!!” Robots launch soccer balls into goals, traverse ridges across the field or pass under a tunnel, and hoist themselves and other robots on towers for a bonus.

In our second year we finished 8th of 61 teams at the Oregon Regional. We also earned our first award, the Industrial Design Award, sponsored by General Motors.

2009

Honoring the 40th anniversary of the first manned mission to the Moon, robots had to traverse a slick, pebbled plastic surface and shoot moon rocks into an opponent’s towed trailer.

This was the StormBots rookie year! We competed in the Oregon Regional and finished 17th of 54 teams.